Stamen is looking to expand our network of talented cartographers and geospatial developers, especially those with experience designing and building global vector basemaps. Work will range from querying and processing geographic data to curating features into vector data tiles and writing stylesheets to render those features into a beautiful and functional map. We especially need creative and talented individuals who are fluent in the language of cartographic design but also aren’t afraid to dive into source code that makes cutting edge web maps work at a global scale.
You’re able to work well with multiple inputs from a variety of sources: creative direction, technical direction, production expediency, and client feedback. You’re friendly and courteous, good at finding ways to have fun under the pressure of deadlines, ready to sell your approach but also OK with our clients having the final say.
• Design and iterate on vector map styles (including but not limited to color palettes, iconography, typography, and feature selection) to produce dynamic online basemaps that are beautiful, functional, performant, and meet the design requirements of the client and the client’s users.
• Author vector tile schema specifications to curate geographic features and their attributes into vector data tiles optimized for display across zoom levels from the street scale up to a global view.
• Query, transform, and merge geographic data from diverse sources (including open data and proprietary data providers).
• Collaborate in small-team environments with designers, program directors, cartographic professionals, and other developers in the pursuit of said work.
Skills and experience
• Demonstrable experience collaboratively designing and creating interactive maps and spatially-oriented experiences.
• Adept and strong with both verbal and text-based communication (Zoom, Slack, email software collaboration tools, etc).
• Ability to manage one’s own work across more than one project at a time.
• We are specifically hoping to find someone who’s worked on designing maps for a first-person/nav-oriented view as opposed to a god’s eye view. First-person game designers might be as relevant/beneficial here as trained cartographers.
• Expert knowledge of modern GIS platforms and technologies, especially open-source tools like QGIS, PostGIS, and GDAL/OGR.
• Expert knowledge of web mapping tools including vector and raster map tiles, and libraries such as Leaflet, OpenLayers, MapboxGL, and OpenMapTiles.
• Expert knowledge of one or more web mapping platforms such as Mapbox, CARTO, Google Maps API, ArcGIS API, etc.
• Experience working with OpenStreetMap data.
• Know what the best thing is to be doing at any given moment or to ask if you’re unsure.
• Experience with common geospatial packages or libraries for exploratory data analysis in R or Python
• Experience working in the tech industry
• Strong understanding of mapping and data visualization with D3.js
• Experience with React, JQuery, and Node.js
• Comfort using UNIX command line tools
• San Francisco-proximate desirable but not at all required. The main thing is that you can work with a team that operates on Pacific Time for much of our work.
It would also be nice if you:
• Have worked in client-driven environments/agency-side environments
• Have experience contributing to open source projects
• Have opinions about map projections