Terrain Process
This post was originally published on stamen.com by Michal Migurski. This is a follow up post to yesterday’s post about watercolor textures, Tuesday’s about watercolor process, and Monday’s announcing the launch of maps.stamen.com. Terrain Layer has been on my mind since 2008 when I first started to experiment with digital elevation data, but it’s only...
Watercolor Textures
This post was originally published on stamen.com by Geraldine Sarmiento. Following up on Zach’s post from yesterday and Eric’s post on Monday, here’s a peek into my process in creating watercolor textures for watercolor maps. Below is a breakdown of the steps, a mix of the hand and the computer in all: Painting Scanning Making...
Watercolor Process
This post was originally published on stamen.com by Zach Watson. Yesterday, we announced a trio of new maps on maps.stamen.com — we’ve had a lot of interest in how the watercolor map gets generated, so here’s the play-by-play. We’ll be using a section of London as an example: To begin with, we wanted to capture some of...
maps.stamen.com is live
maps.stamen.com, the second installment of the City Tracking project funded by the Knight News Challenge, is live. These unique cartographic styles and tiles, based on data from Open Street Map, are available for the entire world, downloadable for use under a under a Creative Commons Attribution 3.0 license, and free. *takes deep breath* There are...
Surging Seas: sea level rise in your community
We’ve been working with the smarties and do-gooders at Climate Central for the better part of a year now, designing and programming and planning and rendering and otherwise embiggening the idea of a map that could bring the reality of climate change to people’s doorsteps. As of last week, the project is available athttp://sealevel.climatecentral.org. We...