Time. Space. Salt. No, these aren't a new take on necessary elements for cooking a delicious meal. They are some of the core themes that artist and author Christina Conklin explores in her work. Whether it's patiently waiting for saltwater to evaporate and form intricate patterns on a concrete floor or painting maps of climate change data on dried sea lettuce, she is inspired by the ocean and all the elements and organisms within it. In this episode, Christina discusses her book The Atlas of Disappearing Places and the beautifully painted maps that accompany insightful and thoroughly-researched stories that elucidate the intimate connectivity between humans, the ocean, and the planet we all call home.
Elden Ring has been the buzz of the gaming world since its release in late February. As the latest title by From Software, it’s the studio’s first foray into an open-world role-playing concept for their extremely popular and infamously difficult games (typically referred to as Souls or Soulsborne games from two notable games in their catalog, Dark Souls and Bloodborne). It’s also the first of these games to include a map, which really excites us at a cartographer studio with some avid gamers.
Like any good product, a basemap is something most people don’t notice when it’s well-designed. Typically providing context beneath a navigation route or other geographic data, the basemap is arguably the most widely-consumed type of map in modern cartography. However, today’s average map user might tilt their head when they hear the term “basemap” for...
Combining scientific research with spiritual illumination is hard work. But when you're presented with an idea for a map of emotions by some of the world's top emotion researchers and the Dalai Lama himself, you rise to the challenge. In our inaugural episode, Stamen founder Eric Rodenbeck discusses the difficulties and breakthroughs of bringing such a task to fruition and his personal and professional journey leading up to the creation of the Atlas of Emotions.